;--------------------------------------------------------------------------- ;肉便器 ;--------------------------------------------------------------------------- ;--------------------------------- [Statedef 46000] type = S ctrl = 0 velset = 0,0 sprpriority = 1 [State 4010, 終わらない] type = AssertSpecial trigger1 = 1 flag = roundnotover [State -2,AssertSpecial] type = AssertSpecial trigger1 = 1 flag = NoShadow flag2 = NoBG flag3 = NoFG ignorehitpause = 1 [State -2,AssertSpecial] type = AssertSpecial trigger1 = 1 flag = NoMusic flag2 = NoBarDisplay flag3 = roundnotover ignorehitpause = 1 [State -2, re] type = RemoveExplod trigger1 = time = 0 trigger1 = numexplod(6617)>=1 ID = 6617 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6630) != 0 ID = 6630 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6631) != 0 ID = 6631 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6632) != 0 ID = 6632 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6633) != 0 ID = 6633 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6634) != 0 ID = 6634 [State -2,RemoveExplod] type = RemoveExplod trigger1 = NumExplod(6635) != 0 ID = 6635 [State 5110, 破り音] type = PlaySnd trigger1 = Time = 0 trigger2 = Time = 20 trigger3 = Time = 40 value = 4010, 0 [State -3,select] type = Explod trigger1 = NumExplod(6603) = 0 id = 6603 sprpriority = -1 pos = 0, 0 postype = left facing = 1 scale = 4 , 4 bindtime = -1 anim = 6603 removetime = -1 [State -3,select] type = Explod trigger1 = NumExplod(6617) = 0 id = 6617 sprpriority = 6 pos = 0, 0 postype = left facing = 1 scale = 4 , 4 bindtime = -1 anim = 6603 removetime = -1 [State -3,select] type = Explod triggerall = NumExplod(6615) = 0 trigger1 = Time = 0 id = 6615 sprpriority = 7 pos = 120, 100 postype = left facing = 1 scale = 0.5 , 0.5 bindtime = -1 anim = 6615 removetime = 280 [State 1699, 位置] type = Posset trigger1 = 1 X = 0 Y = 0 [state 50000] type = Turn trigger1 = Facing = -1 ignorehitpause = 1 [State 0, 4] type = ChangeState trigger1 = time >= 280 value = 46001 ;-------------------------------------------------------------------------------- [Statedef 46001,] type = S movetype = A physics = N velset = 0,0 anim = 30000 ctrl = 0 sprpriority = 3 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State -2,AssertSpecial] type = AssertSpecial trigger1 = 1 flag = NoShadow flag2 = NoBG flag3 = NoFG ignorehitpause = 1 [State 4000, 終わらない] type = AssertSpecial trigger1 = 1 flag = roundnotover flag2 = NoMusic flag3 = NoBarDisplay [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 45015 [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 6603 [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 6617 [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 6615 [State 1610, 幅] type = PosSet trigger1 = time = 0 x = 0 y = -50 [State 12002, 本体2] type = Explod trigger1 = time = 100 anim = 45014 ID =45014 postype = p1 facing = -1 ;pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale)) pos = 5,45 removetime = -1 bindtime = -1 sprpriority = 6 supermovetime = 30 removeongethit = 1 [State 12002, 背景] type = Explod trigger1 = NumExplod(45005) = 0 trigger1 = time = 0 anim = 45005 ID =45005 postype = left ;pos = ceil(0*const(size.xscale)),ceil(0*const(size.yscale)) pos = 0,0 scale = 0.5,0.5 removetime = -5 bindtime = -1 sprpriority = -5 supermovetime = 30 removeongethit = 1 [State 12002, 背景2] type = Explod trigger1 = NumExplod(45013) = 0 trigger1 = time = 0 anim = 45013 ID =45013 postype = p2 ;pos = ceil(0*const(size.xscale)),ceil(80*const(size.yscale)) pos = 0,80 removetime = -1 bindtime = -1 sprpriority = 10 supermovetime = 30 removeongethit = 1 [State 12002, ブロック] type = Explod trigger1 = NumExplod(45004) = 0 trigger1 = time = 0 anim = 45004 ID =45004 postype = p1 ;pos = ceil(3*const(size.xscale)),ceil(45*const(size.yscale)) pos = 3,45 removetime = -1 bindtime = -1 sprpriority = -1 supermovetime = 30 removeongethit = 1 [State 12002, ブロック2] type = Explod trigger1 = NumExplod(45006) = 0 trigger1 = time = 0 anim = 45006 ID =45006 postype = p1 ;pos = ceil(3*const(size.xscale)),ceil(45*const(size.yscale)) pos = 3,45 removetime = -1 bindtime = -1 sprpriority = 2 supermovetime = 30 removeongethit = 1 [State 13100, 次へ] type = ChangeState trigger1 = Time = 200 value = 46002 ;--------------------------------------------------------------------------- [Statedef 46002,] type = S movetype = A physics = N velset = 0,0 anim = 30000 ctrl = 0 sprpriority = 3 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State -2,AssertSpecial] type = AssertSpecial trigger1 = 1 flag = NoShadow flag2 = NoBG flag3 = NoFG ignorehitpause = 1 [State 4000, 終わらない] type = AssertSpecial trigger1 = 1 flag = roundnotover flag2 = NoMusic flag3 = NoBarDisplay [State 51209,音声1];挿入音 type = PlaySnd trigger1 = time = 16 value = 6080,6 [State 51209, 音声2];ピストン1 type = PlaySnd trigger1 = time = 80 ||time = 100 || time = 120 || time = 140 trigger2 = time = 160 ||time = 180 || time = 200 || time = 220 value = 8200,4 [State 51209, 音声2-2];ピストン2 type = PlaySnd trigger1 = time = 240 ||time = 252 || time = 264 || time = 276 trigger2 = time = 288 ||time = 300 || time = 312 || time = 324 value = 8200,4 [State 51209, 音声2];ピストン3 type = PlaySnd trigger1 = time = 80 ||time = 100 || time = 120 || time = 140 trigger2 = time = 160 ||time = 180 || time = 200 || time = 220 value = 8150,3 [State 51209, 音声2-2];ピストン4 type = PlaySnd trigger1 = time = 240 ||time = 252 || time = 264 || time = 276 trigger2 = time = 288 ||time = 300 || time = 312 || time = 324 value = 8150,3 [State 51209,音声3];射精音 type = PlaySnd trigger1 = time =332||time = 367||time = 403 value = 8200,5 [State 51209, 4] ;飛散液1 type = Explod trigger1 = time =342||time = 377||time = 413 id = 18308 ownpal = 0 sprpriority = 5 pos = 0, 0 facing = -1 postype = p1 scale = 0.5,0.5 bindtime = 1 anim = 18316 [State 51209, 4] ;飛散液2 type = Explod trigger1 = time = 493 id = 18308 ownpal = 0 sprpriority = 5 pos = 3, 5 facing = -1 postype = p1 scale = 0.6,0.6 bindtime = 1 anim = 18316 [State 51209, 4] ;漏れ出る液 type = Explod trigger1 = time = 503 id = 18308 ownpal = 0 facing = -1 sprpriority = 5 pos = 0, 4 postype = p1 scale = 1.0,1.0 bindtime = 1 anim = 1151250 [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 45014 [State 12002, 本体2] type = Explod trigger1 = time = 0 anim = 45018 ID =45018 postype = p1 facing = -1 ;pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale)) pos = 5,45 removetime = -1 bindtime = -1 sprpriority = 6 supermovetime = 30 removeongethit = 1 [State 13100, 次へ] type = ChangeState trigger1 = Time = 523 value = 46003 ;--------------------------------------------------------------------------- [Statedef 46003,] type = S movetype = A physics = N velset = 0,0 anim = 30000 ctrl = 0 sprpriority = 3 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State -2,AssertSpecial] type = AssertSpecial trigger1 = 1 flag = NoShadow flag2 = NoBG flag3 = NoFG ignorehitpause = 1 [State 4000, 終わらない] type = AssertSpecial trigger1 = 1 flag = roundnotover flag2 = NoMusic flag3 = NoBarDisplay [State 9103, エフェクト消去] type = RemoveExplod trigger1 = time = 0 ID = 45018 [State 51210,音声0];挿入音小 type = PlaySnd trigger1 = time = 20 value = 8150,2 [State 51210,音声1];挿入音大 type = PlaySnd trigger1 = time = 98||time = 558 value = 6080,6 [State 51210,音声1];微動 type = PlaySnd trigger1 = time = 66 value = 8150,1 [State 51210, 音声2];ピストン1 type = PlaySnd trigger1 = time = 192 ||time = 212 || time = 232 || time = 252 trigger2 = time = 272 ||time = 292 value = 8200,4 [State 51210, 音声2-2];ピストン2 type = PlaySnd trigger1 = time = 310 ||time = 322 || time = 334 || time = 346 trigger2 = time = 358 ||time = 370 || time = 382 trigger3 = time = 603 ||time = 615 || time = 627 || time = 639|| time = 651|| time = 663|| time = 675 value = 8200,4 [State 51210, 音声2];ピストン3 type = PlaySnd trigger1 = time = 192 ||time = 212 || time = 232 || time = 252 trigger2 = time = 272 ||time = 292 value = 8150,3 [State 51210, 音声2-2];ピストン4 type = PlaySnd trigger1 = time = 310 ||time = 322 || time = 334 || time = 346 trigger2 = time = 358 ||time = 370 || time = 382 trigger3 = time = 603 ||time = 615 || time = 627 || time = 639|| time = 651|| time = 663|| time = 675 value = 8150,3 [State 51210,音声3];射精音 type = PlaySnd trigger1 = time =402||time = 429||time = 442||time = 462||time = 482 trigger2 = time =683||time = 713||time = 743||time = 773 value = 8200,5 [State 51210,音声3];射精音小 type = PlaySnd trigger1 = time =803||time = 833 value = 8150,2 [State 51210,音声5-1];抜いた音 type = PlaySnd trigger1 = time = 516||time = 903 value = 6080,7 [State 51210,音声6];奥まで入ってきてる・・・的な type = PlaySnd trigger1 = time = 863 value = 8150,0 [State 12002, 本体2] type = Explod trigger1 = time = 0 anim = 45015 ID =45015 postype = p2 facing = -1 pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale)) ;pos = 5,45 removetime = -1 bindtime = -1 sprpriority = 6 supermovetime = 30 removeongethit = 1 [State 51210, 4] ;飛散液1 type = Explod trigger1 = time =402||time = 429||time = 442||time = 462||time = 482 id = 18308 ownpal = 0 sprpriority = 5 pos = 0, 0 facing = -1 postype = p1 scale = 0.6,0.6 bindtime = 1 anim = 18316 [State 51210, 4] ;飛散液2 type = Explod trigger1 = time =683||time = 713||time = 743||time = 773 id = 18308 ownpal = 0 facing = -1 sprpriority = 5 pos = 0, 0 postype = p1 scale = 0.7,0.7 bindtime = 1 anim = 18316 [State 51210, 4] ;飛散液3 type = Explod trigger1 = time=927 ;trigger1 = enemy,anim !=51259 id = 18308 ownpal = 0 facing = -1 sprpriority = 5 pos = 2, 5 postype = p1 scale = 0.8,0.8 bindtime = 1 anim = 18316 [State 51210, 4] ;漏れ出る液 type = Explod trigger1 = time=947 id = 18308 facing = -1 ownpal = 0 sprpriority = 5 pos = 0, 4 postype = p1 scale = 2.0,1.0 bindtime = 1 anim = 1151250 [State 13100, 次へ] type = ChangeState trigger1 = !(EnemyNear,name ="Taimanin_Asagi") trigger1 = Time = 973 value = 46001 ;--------------------------------------------------------------------------- ;肉便器相手 ;--------------------------------------------------------------------------- ;--------------------------------- ; 勝利ポーズ・服破り(孕ませKO)・相手側 [Statedef 47000] type = L ctrl = 0 velset = 0,0 [State 4020, 長い悲鳴] type = PlaySnd trigger1 = Time = 60 value = 11,0 [State 4020, 専用ENDへ] type = ChangeState trigger1 = EnemyNear,stateNo = 46001 value = 47001 ;---------------------------------------------------------------------------- [Statedef 47001] type = L movetype= H physics = N sprpriority = 1 velset = 0,0 [state 50000] type = Turn trigger1 = Facing = -1 ignorehitpause = 1 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State 1647, 専用アニメロリ] type = ChangeAnim trigger1 = SelfAnimExist(51251) trigger1 = time = 0 value = 51251 [State 1647, 専用アニメ] type = ChangeAnim trigger1 = !SelfAnimExist(51251) trigger1 = SelfAnimExist(51231) trigger1 = time = 0 value = 51231 [State 51220,音声1];悲鳴設定 挿入時 type = PlaySnd trigger1 = time = 0 value = 40100,22 channel =0 [State 1610, 幅] type = PosSet trigger1 = time = 0 x = 0 y = -50 [State 13100, 次へ] type = ChangeState trigger1 = Time = 200 trigger2 = EnemyNear,stateNo = 46002 value = 47002 ;--------------------------------------------------------------------------- [Statedef 47002] type = L movetype= H physics = N sprpriority = 1 velset = 0,0 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State 1647, 専用アニメロリ] type = ChangeAnim trigger1 = SelfAnimExist(51252) trigger1 = time = 0 value = 51252 [State 1647, 専用アニメ] type = ChangeAnim trigger1 = !SelfAnimExist(51252) trigger1 = SelfAnimExist(51232) trigger1 = time = 0 value = 51232 [State 51220,音声1];悲鳴設定 挿入時 type = PlaySnd trigger1 = time = 16 value = 5000,20 volume = 60 channel =0 [State 51220,音声1];悲鳴設定 挿入時 type = PlaySnd trigger1 = time = 16 value = 4218,23 volume = 60 channel =0 [State 51220, 音声2];悲鳴設定 ピストン1 type = PlaySnd trigger1 = time = 80 ||time = 100 || time = 120 || time = 140 trigger2 = time = 160 ||time = 180 || time = 200 || time = 220 value = 5000,0 channel =0 [State 51220, 音声2];悲鳴設定 ピストン1 type = PlaySnd trigger1 = time = 80 ||time = 100 || time = 120 || time = 140 trigger2 = time = 160 ||time = 180 || time = 200 || time = 220 value = 4218,21 channel =0 [State 51220, 音声3];悲鳴設定 ピストン2 type = PlaySnd trigger1 = time = 240 ||time = 252 || time = 264 || time = 276 trigger2 = time = 288 ||time = 300 || time = 312 || time = 324 value = 5000,0+(10*(Random % 3)) channel =0 [State 51220, 音声3];悲鳴設定 ピストン2 type = PlaySnd trigger1 = time = 240 ||time = 252 || time = 264 || time = 276 trigger2 = time = 288 ||time = 300 || time = 312 || time = 324 value = 4218,21+(Random % 3) channel =0 [State 51220, 音声4] ;悲鳴設定 射精時 type = PlaySnd trigger1 = time =332||time = 367 value = 5000,0+ (10*(Random % 2)) channel = 0 [State 51220, 音声4] ;悲鳴設定 射精時 type = PlaySnd trigger1 = time =332||time = 367 value = 4218,21+ (Random % 2) channel = 0 [State 51220, 音声5] ;悲鳴設定 射精時 type = PlaySnd trigger1 = time = 403 value = 11,0 channel = 0 [State 51220, 音声5] ;悲鳴設定 射精時 type = PlaySnd trigger1 = time = 403 value = 40100,23 channel = 0 [State 51220, 音声6] ;悲鳴設定 余韻 type = PlaySnd trigger1 = Time =523 value = 5000,0 channel = 0 [State 51220, 音声6] ;悲鳴設定 余韻 type = PlaySnd trigger1 = Time =523 value = 4218,21 channel = 0 [State 13100, 次へ] type = ChangeState trigger1 = Time = 523 trigger2 = EnemyNear,stateNo = 46003 value = 47003 ;--------------------------------------------------------------------------- [Statedef 47003] type = L movetype= H physics = N sprpriority = 1 velset = 0,0 [State 82140, 1] type = ScreenBound trigger1 = 1 movecamera = 0,0 [State 1647, 専用アニメロリ] type = ChangeAnim trigger1 = SelfAnimExist(51253) trigger1 = time = 0 value = 51253 [State 1647, 専用アニメ] type = ChangeAnim trigger1 = !SelfAnimExist(51253) trigger1 = SelfAnimExist(51233) trigger1 = time = 0 value = 51233 [State 51221,音声1];悲鳴設定 挿入時 type = PlaySnd trigger1 = time = 20||time = 564 value = 4218,23 volume = 60 [State 51221,音声1];悲鳴設定 挿入時 強 type = PlaySnd trigger1 = time = 106 value = 11,0 volume = 60 channel =0 [State 51221,音声1];悲鳴設定 微動時 抜かれた時 type = PlaySnd trigger1 = time = 71||time = 524 value = 4218,21 volume = 60 channel =0 [State 51221, 音声2];悲鳴設定 ピストン1 type = PlaySnd trigger1 = time = 200 ||time = 220 || time = 240 || time = 260 trigger2 = time = 280 ||time = 300 value = 4218,21 channel =0 [State 51221, 音声3];悲鳴設定 ピストン2 type = PlaySnd trigger1 = time = 318 ||time = 330 || time = 342 || time = 354 trigger2 = time = 366 ||time = 378 || time = 390 trigger3 = time = 611 ||time = 623 || time = 635 || time = 647|| time = 659|| time = 671|| time = 683 value = 4218,21+(Random % 3) channel =0 [State 51221, 音声4] ;悲鳴設定 射精時 type = PlaySnd trigger1 = time =410||time = 437||time = 450||time = 470||time = 490 trigger2 = time =691||time = 721||time = 751||time = 781 value = 4218,21+ (Random % 4) channel =0 [State 51221,音声5];悲鳴設定 射精音小 type = PlaySnd trigger1 = time =811;||time = 841 value = 4218,21 channel =0 [State 51221, 音声6] ;悲鳴設定 余韻 type = PlaySnd trigger1 = Time =911 value = 5120,5 [State 4000, 待機へ] type = Changeanim triggerall = anim = 51233 trigger1 = AnimTime = 0 value = 51231 [State 4000, 待機へ] type = Changeanim triggerall = anim = 51253 trigger1 = AnimTime = 0 value = 51251 [State 13100, 次へ] type = ChangeState triggerall = !(name ="Taimanin_Asagi") trigger1 = Time = 973 trigger2 = EnemyNear,stateNo = 46001 value = 47001 [State 1188, 10] type = Explod triggerall = name ="Taimanin_Asagi" trigger1 = time = 942 anim = 8533 ID = 8533 pos = 0,0 sprpriority = 9999998 postype = left removeTime = -1 [State 13100, 次へ] type = SelfState triggerall = name ="Taimanin_Asagi" trigger1 = Time = 973 value = 187